![]() It just doesn’t feel like you have that pinpoint accuracy when taking the bends that is so important in a game like this. The controls are pretty self-explanatory, with buttons to accelerate and separate ones for the front and rear brakes. It looks like something that the Gamecube would have had no trouble pulling off, and for that reason the developers have to be given a “must do better”. There is basically no detail at all in the sky during the night time races and the presentation for the most part is pixelated and unclean. The tracks feel static – if you focus on the rear tyre of the bike, it almost seems to blend in to the track, and there’s no sign of mud shooting all over the place as you’d expect from a developer who went out of their way to deliver those sorts of necessary finer details. Graphical textures have been greatly reduced, which is an alarm bell right from the off. MXGP3 – The Official Motocross Videogame, to give it its full and needlessly long title, is a very stripped down edition on the Switch. The (low-res) grid girl is there working her stuff, but none of these riders are interested. The reliance on inch-perfect cornering is present and correct, but having seen what the developers delivered with this game on other systems, the overall package feels a lame disappointment. It’s that same thrilling experience which you hope to get when you take to the track in a motocross video game. The thrill of the chase, the tight margins of corners which separate riders by barely hundredths of a second. There’s nothing quite like the thrill of tearing up the dirt on a motocross bike.
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